MAGIC MAZE multilingue
Langue: Bilingue (FR&EN)
Nombre de joueurs: 1-8
Âge: 8+
Durée: 15 min
Dépouillé de toutes leurs affaires, un groupe d’aventuriers, constitué d’une magicienne, d’un barbare, d’un elfe et d’un nain, se lance dans une drôle de mission : le vol de Magic Maze, le centre commercial du coin. Leur but : récupérer tout l’équipement nécessaire pour leur prochaine aventure. Mais l’affaire n’est pas si simple. Les 4 héros doivent parvenir à se mettre d’accord pour commettre leur vol simultanément et échapper aux gardes de sécurité qui les observent depuis leur arrivée. Les joueurs qui incarnent le groupe dans sa globalité jouent ensemble pour réussir de sortir de Magic Maze sans se faire attraper par les gardes. Magic Maze est un jeu coopératif dans lequel les joueurs ont 3 minutes pour réussir l'un des 17 scénarios de la boîte. Le tout en silence !
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Language: Bilingual (FR&EN)
Number of Players: 1-8
Age: 8+
Time: 15 min
After being stripped of all their possessions, a mage, a barbarian, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the necessary equipment they need for their next adventure. They agree to pull off their heists simultaneously, then dash to the exits in order to evade the guards who eyed their arrival suspiciously. Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together. At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!